What we make
Single-player games with one strong core mechanic each: real-time grid battles, rune-merging auto-runners, and first-person extraction raids.
An independent game production company.
Binary Helm builds small, focused games in Unity — systems-first prototypes that grow into full releases. This site is where our projects live while they're in development: store pages, screenshots and playable demos, all in one place.
3 projects, each with a playable demo. Project pages are private: sign in and request access to open them.
Single-player games with one strong core mechanic each: real-time grid battles, rune-merging auto-runners, and first-person extraction raids.
Three projects are in active development, and each one has a playable demo. Release dates are TBA. Everything on these pages is work-in-progress and subject to change.
Each project page is laid out like a game store listing. It's the staging area for the art, copy and media that will go on the real store pages when the games launch.
Projects are private. Sign in with your Google account and request access. Once the owner approves your email, the projects you've been granted unlock, along with their demos.
Press the green button on a project page. If the demo has a web build it runs right in your browser; otherwise it downloads as a Windows .zip — extract it and run the .exe.
Played a demo? Feedback is the whole point of sharing early. Reach out to the person who invited you, or leave a note when you request access.
Use any Google or Gmail account. We only see your name, email and profile picture.
Choose the projects you want to see and add a note so the owner knows who you are.
Once the owner approves your email, the project pages and demos unlock for that account.